How To: Gaming
THE HOW TO CO. — EDITION 10
You do not really build a deck here. You pick a captain and then accept the consequences — because the Leader you choose decides which fifty cards you are even allowed to own, and most of the six colours stop being available the moment you commit.
Red rushes. Green rests things. Blue bounces them back to hand. Purple trades DON!! for size. Black drags costs down. Yellow plays from the edge of losing. Pick a Leader and four or five of those six doors shut behind you — which is exactly where door one begins.
Start wherever you actually are.
· N 01 ·
01
DOOR 01 · SET SAIL
Getting Started
Leaders, DON!! and life — taught from the first card, at the pace of someone who has never held one.
How a turn actually runsWhy getting hit hands you cardsReading a card’s colour and cost
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· E 02 ·
02
DOOR 02 · BUILD YOUR CREW
Decks & Strategy
Your Leader picked the colours. Everything after that is deciding who you are willing to leave behind.
What each of the six colours doesSpending DON!! without stallingWhy attacking exposes you
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· W 03 ·
03
DOOR 03 · CHASE THE COMIC
Sets & Chase Cards
Three ways to draw one character — and only one of them is a page lifted out of the comic.
Comic, animation, original artHow the rarity marks readWhat a chase card really costs
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“One Piece trades hotter and faster than anything else on the table. Trade up all you want — just finish every deal with the other person still wanting to trade with you.”READ: HOW TO TRADE UP WITHOUT BURNING FRIENDS →
· MORE ESSAYS AS THIS CHAPTER GROWS ·