HowTo Network emblem How To: Gaming THE HOW TO CO. — EDITION 10
A navigator’s table at dusk: a huge sea chart weighted flat with brass instruments, a compass rose inked at its centre, lantern light from one side and cold evening from the other.
TRADING CARDS · ONE PIECE CARD GAME  —  REGION 01 · CHAPTER 05

One Piece

Your Leader sets the course.

You do not really build a deck here. You pick a captain and then accept the consequences — because the Leader you choose decides which fifty cards you are even allowed to own, and most of the six colours stop being available the moment you commit.

· THE SIX HEADINGS ·

Choosing a Leader is not choosing a character. It is choosing what you may own.

REDGREENBLUEPURPLEBLACKYELLOW1020304050
Some Leaders open a second colour — that is the dashed heading.
50 CARDS THIS LEADER LETS YOU OWN MAX FOUR OF ANY ONE CARD NUMBER · PLUS A SEPARATE TEN-CARD DON!! DECK

Red rushes. Green rests things. Blue bounces them back to hand. Purple trades DON!! for size. Black drags costs down. Yellow plays from the edge of losing. Pick a Leader and four or five of those six doors shut behind you — which is exactly where door one begins.

Six brass ship’s lanterns hung along a dark beam, each glazed a different colour, only one of them lit.
· SIX ON THE BEAM · ONE OF THEM LIT ·
· THREE COURSES ·

Set sail · build the crew · chase the comic.

Start wherever you actually are.

A small harbour at first light, one rigged boat and a coil of rope on the jetty boards. · N 01 · 01 DOOR 01 · SET SAIL Getting Started Leaders, DON!! and life — taught from the first card, at the pace of someone who has never held one. How a turn actually runsWhy getting hit hands you cardsReading a card’s colour and cost SET THIS COURSE Six sea chests along a ship’s bulkhead, each with a different coloured band painted across its lid. · E 02 · 02 DOOR 02 · BUILD YOUR CREW Decks & Strategy Your Leader picked the colours. Everything after that is deciding who you are willing to leave behind. What each of the six colours doesSpending DON!! without stallingWhy attacking exposes you SET THIS COURSE An open brass-cornered strongbox of sleeved cards with a loupe and a pair of dividers beside it. · W 03 · 03 DOOR 03 · CHASE THE COMIC Sets & Chase Cards Three ways to draw one character — and only one of them is a page lifted out of the comic. Comic, animation, original artHow the rarity marks readWhat a chase card really costs SET THIS COURSE
An archivist’s desk aboard ship: cotton gloves, a brass loupe, a ruled ledger and a row of sleeved cards under a green-shaded lamp.
· FROM THE ARCHIVIST · IAN ·
“One Piece trades hotter and faster than anything else on the table. Trade up all you want — just finish every deal with the other person still wanting to trade with you.”
READ: HOW TO TRADE UP WITHOUT BURNING FRIENDS
An enormous sea chart pinned across a dark wall, inked coastlines and rhumb lines running edge to edge under one low raking lantern.
· THE COURSE ·

Nobody wins this game by playing carefully. You win it by deciding early what you are willing to lose.

· POPPY & IAN ON ONE PIECE ·

Essays on the crew.

IANHow to Trade Up Without Burning FriendsLIVE IANHow to Spot a Fake Holo in Ten SecondsLIVE
POPPYHow to Build a One Piece Crew You Actually LoveSOON
POPPYHow to Pick a Leader Before You Pick a DeckSOON

· MORE ESSAYS AS THIS CHAPTER GROWS ·

· STEP-BY-STEP · BY COURSE ·

Learn the turn, then chase the art.

COURSE 01 · SET SAIL
How to Build Your First One Piece DeckSOON
How to Read a One Piece CardSOON
COURSE 02 · THE CREW
How to Choose a LeaderSOON
How to Spend DON!! Without StallingSOON
COURSE 03 · THE CHASE
How to Tell a Manga Rare From an Alt ArtSOON
How to Tell Which Sets Are Worth OpeningSOON
Pull Rate ▸ PULL RATE · THE COMPANION BOARD Six colours, a new set every few months, one budget. Pull Rate shows what a One Piece set actually delivers before you break the seal. CHECK THE BOARD →