HowTo Network emblem How To: Gaming THE HOW TO CO. — EDITION 10
A first game laid out on a plank table, two facing rows of cards and a row of five face-down cards along one edge.
TRADING CARDS · ONE PIECE  —  COURSE 01 · SET SAIL

Set Sail

Turn one, and what it costs you.

One Piece is the rare card game that hands you something every time it hurts you. Learn the shape of a turn, learn what DON!! actually buys, and the rest is just practice.

· THE LIFE STACK ·

Getting hit is how you draw.

Your Leader carries a Life value, and that many cards go face-down beside it at the start. Every time your Leader takes a hit, the top one of those goes into your hand. You are not losing hit points. You are being paid, slowly, for losing.

LIFEHAND01234EMPTY5TIMES YOUR LEADER HAS BEEN HIT

If the top Life card has a Trigger, you may use that effect immediately and for free on the way past. Which is also why the player down to one life is often holding more answers than the player still on four.

· THE SHAPE OF A TURN ·

Five phases, and only one of them is yours.

Four of them are bookkeeping and happen to you. The fifth is the game.

01REFRESHEverything of yours that was rested stands back up, and your attached DON!! comes home.
02DRAWOne card. The player who goes first skips this on turn one — that is the price of moving first.
03DON!!Two DON!! into your cost area, up to a ceiling of ten. First player, first turn, takes one.
04MAINThe whole game. Play Characters, pay costs, attach DON!! for +1000 each, and attack.
05ENDIt stops. Anything you were saving for later is now later.
A brass ship’s bell and a small sand-glass standing together on salt-worn wood.

The width above is the point. A turn is short and it is nearly all Main Phase — the other four exist to tell you what you have to work with when you get there.

Ten brass tokens laid in a line across dark timber, the first two polished bright and the rest left dull.
· TEN DON!! · TWO A TURN · NO ELEVENTH ·
A wide calm sea at dawn seen low from the water, one small boat far off on the horizon.
· TURN ONE ·

Nobody is good at this on the first night. The only thing you can get wrong permanently is spending money before you know what you like.

A teacher’s hands setting a card down onto a chart-paper mat beside a brass marker.
· FROM THE ARCHIVIST · IAN ·
“Buy one starter deck and play it into the ground before you buy anything else. You will learn more from losing twenty games with a bad deck than from owning a good one.”
READ: HOW TO TRADE UP WITHOUT BURNING FRIENDS
· STEP-BY-STEP ·

Start here, in this order.

How to Build Your First One Piece DeckSOON
How to Read a One Piece CardSOON
How to Play Your First Turn Without FreezingSOON
How to Choose Between the Starter DecksSOON

· WRITTEN AND ADDED AS THIS COURSE GROWS ·

Pull Rate ▸ PULL RATE · THE COMPANION BOARD Buying your first deck? Pull Rate shows what a One Piece set actually delivers, so you spend the starter money once. CHECK THE BOARD →