HowTo Network emblem How To: Gaming THE HOW TO CO. — EDITION 10
Fifty cards laid out in ordered columns by cost across a wide plank desk under a lantern.
TRADING CARDS · ONE PIECE  —  COURSE 02 · THE CREW

Build the Crew

Fifty cards and one hard promise.

Your Leader already picked the colours. Everything after that is deciding who you are willing to leave on the dock.

A builder’s workspace from above: a sorted grid of cards, a ruled notebook, a pencil and a cold mug of tea.
· FROM THE BUILDER · POPPY ·
“Everyone cuts the weak cards first. The build only gets good when you start cutting the cards you like that do not fit the plan.”
BACK TO THE CHAPTER
· REST AND THE OPENING ·

Every swing turns you sideways.

Declaring an attack rests the attacker — it turns ninety degrees and stays that way until your next Refresh. And the rule that decides most games is the other half of that: you may not attack an active Character. Only a rested one, or the Leader.

THEIRSTHEIR LEADERMINEACTIVEACTIVEACTIVE2RESTED1UNTOUCHABLE
  1. It swings — and declaring the attack turns it ninety degrees onto its side.
  2. The answer comes back to the one that moved. It is now the only Character of mine they are allowed to hit; the three that stayed upright cannot be attacked at all.

So the board never shows you who is strong. It shows you who moved last. A Blocker can rest itself to take a hit meant for someone else, and a Counter can be spent from hand before damage — but neither changes the shape above.

· WHAT DON!! ACTUALLY BUYS ·

A cost, a boost, and the same ten cards forever.

2PER TURNTwo DON!! arrive every DON!! Phase. Going first costs you one of them on turn one, and your draw as well.
10THE CEILINGYour DON!! deck is exactly ten cards. There is no eleventh turn where you suddenly get richer.
+1000ATTACHEDAny DON!! you attach to a Leader or Character adds a thousand power — for that turn only.
0COMPOUNDEDDON!! does not stack up over time — the deck is only ten cards deep, so a turn you underspend is a turn you simply did not use.
Ten identical brass discs on salt-worn wood, two pushed forward into the light and the rest left in shadow.

Which is why a deck that curves badly loses to a worse deck that curves well. You are not spending money here. You are spending turns.

A dark hold below deck, one long table receding into blue shadow with cards laid in rows down its length.
· THE CREW ·

A deck is not fifty good cards. It is fifty cards that agree with each other about what turn they intend to win on.

A pair of brass scale pans, one holding a stack of cards and the other a single card, the beam slightly tipped.
· FIFTY ON ONE SIDE · ONE ON THE OTHER ·
· STEP-BY-STEP ·

Build it, then learn to cut it.

How to Choose a LeaderSOON
How to Build the Crew Around a LeaderSOON
How to Spend DON!! Without StallingSOON
How to Counter the Decks Everyone Is PlayingSOON

· WRITTEN AND ADDED AS THIS COURSE GROWS ·

One card laid face-down across another at right angles, pinning it to the chart paper.
Pull Rate ▸ PULL RATE · THE COMPANION BOARD Deciding what to cut? Pull Rate shows which cards a set actually puts in circulation, and what the staples cost this week. CHECK THE BOARD →