How To: Gaming
THE HOW TO CO. — EDITION 10
six inks, one storybook.
Disney’s card game is the most beautiful on the table, and the one people buy for the pictures before they ever learn a rule. Learn the inks, build a deck with heart, and chase the enchanted cards worth framing.
Amber, Amethyst, Emerald, Ruby, Sapphire, Steel. Each ink wants to win a different way. Learn what two of them do together and your first real deck writes itself — which is where door one begins.
Start where you are.

Taught from the first card, at the pace of someone who has never held one. Inkwells, questing, and lore — gently.

One or two inks, and a plan. How the colors play, and which pairings actually win.

Enchanted-rare art is the whole obsession. Which sets deliver, and how to chase without overpaying.

“People buy Lorcana for the art, then forget that most of what a binder is worth sits in a handful of cards. Find those first — then frame the rest.”READ: HOW TO KNOW WHAT YOUR BINDER IS ACTUALLY WORTH →
◆ MORE ESSAYS AS THIS CHAPTER GROWS.