How To: Gaming
THE HOW TO CO. — EDITION 10
the race to twenty.
Lorcana is not a game about knocking an opponent down. It is a race to gather twenty lore first — and every choice you make is about how fast you can get there without leaving yourself exposed.
Send a character out to quest and it gathers lore — but questing exerts it, and an exerted character is the only kind an opponent is allowed to challenge. Gaining ground is exactly what makes you a target, and that trade is the whole game.

Ready your exerted cards, draw one, then take your main phase in any order you like: put one card into your inkwell, play what you can afford, quest, and challenge. There is no combat step you must take — you choose.

The number in the top corner is what it costs. A gold ring drawn around that number means the card may go into your inkwell instead of being played. The lore value sits on the other side — that is what questing with it is worth.

Two starter decks will teach you more than a box of boosters will. They are built to one or two inks already, they are legal out of the box, and they cost a fraction of what a chased singles list does.

“New players hoard their inkwell because putting a card face down feels like losing it. It is not. The card you did not ink is the turn you did not get to take.”READ: HOW TO STORE CARDS SO THEY OUTLIVE YOU →