HowTo Network emblem How To: Gaming THE HOW TO CO. — EDITION 10
Sixty cards laid in ordered columns by cost across a wide desk, two glass inkwells at the head of the columns.
TRADING CARDS · LORCANA · DECKS & STRATEGY ◆ LORCANA · DOOR 02

DECKS &
STRATEGY

sixty cards, one promise.

A deck is sixty cards at minimum and at most two inks, and the second half of that sentence is the hard part. Pick the pair, build the curve, and cut the cards you like but never draw.

A builder’s workspace from above: a sorted grid of cards, a hand-ruled notebook, a pencil, cold tea.
◆ FROM POPPY
“I keep a list of every card I cut and why. Half of them go back in a month later — and the note tells me what changed, instead of me relearning it.”
READ: HOW TO SELL PART OF A COLLECTION WITHOUT REGRET
◆ THE INKWELL

Every card is two things.

3THE GOLD RINGMEANS INKABLEONE CARD IN HANDONCE A TURN · ONE CARD · FACE DOWNplayedTHREE INK SPENTinkedONE MORE INK, EVERY TURN

Once a turn you may put one card face down as ink. That card is gone as a play — so half of deckbuilding is choosing which cards you are happy to lose to the inkwell, and making sure enough of them carry the gold ring.

Cards stood on edge in ascending stacks like a staircase of paper, raking gold light.
THE CURVE

Build so every turn has a play

You add one ink a turn, so your deck has to give you something to do at one, two, three and four. A deck stacked with expensive cards spends its first four turns doing nothing but inking — and by then the race is half over.

  • Something to play at every cost
  • Most of the deck under five
  • A few big cards, not a hand of them
Two glass inkwells, violet and red, ink rising in ribbons to meet at a single gold nib.
THE PAIR

Two inks, chosen for what they lack

Pick a second ink for the thing your first one cannot do. If your main ink races well but folds to a big body, the partner should answer big bodies. Two inks that want the same thing give you a deck with one plan and no second one.

  • Lead with the ink that sets the plan
  • Partner covers the gap
  • Avoid two inks with the same answer
A deck box open on its side with a wedge of cards removed and set apart on vellum.
THE CUT

Cut the cards you like but never draw

Sixty is a minimum, not a maximum — sixty-four is perfectly legal. It is also almost always worse, because every card past sixty dilutes the ones you actually want. A one-of you love is a card you see in one game in six.

  • Fewer singles, more copies
  • Cut what you never cast
  • Sixty is the floor — but stay on it
A vast dark hall, one long table receding into violet shadow, cards laid in ordered rows along its length.
◆ THE LONG TABLE

A deck is an argument you make sixty times. The good ones say the same thing twice.

◆ STEP-BY-STEP · BY ROUTE

More on this room.

ROUTE 01 · CHOOSE
How to Pick Your First Two InksSOON
How to Read a Deck ListSOON
ROUTE 02 · BUILD
How to Build a Curve That WorksSOON
How to Decide What Goes in the InkwellSOON
ROUTE 03 · ADAPT
How to Counter the Popular DecksSOON
How to Cut a Deck Down to SixtySOON
Pull Rate ▸ PULL RATE · THE COMPANION BOARD Building on a budget? Pull Rate shows what a Lorcana set actually delivers before you chase a singles list. CHECK THE BOARD →