How To: Gaming
THE HOW TO CO. — EDITION 10
sixty cards, one promise.
A deck is sixty cards at minimum and at most two inks, and the second half of that sentence is the hard part. Pick the pair, build the curve, and cut the cards you like but never draw.

“I keep a list of every card I cut and why. Half of them go back in a month later — and the note tells me what changed, instead of me relearning it.”READ: HOW TO SELL PART OF A COLLECTION WITHOUT REGRET →
Once a turn you may put one card face down as ink. That card is gone as a play — so half of deckbuilding is choosing which cards you are happy to lose to the inkwell, and making sure enough of them carry the gold ring.

You add one ink a turn, so your deck has to give you something to do at one, two, three and four. A deck stacked with expensive cards spends its first four turns doing nothing but inking — and by then the race is half over.

Pick a second ink for the thing your first one cannot do. If your main ink races well but folds to a big body, the partner should answer big bodies. Two inks that want the same thing give you a deck with one plan and no second one.

Sixty is a minimum, not a maximum — sixty-four is perfectly legal. It is also almost always worse, because every card past sixty dilutes the ones you actually want. A one-of you love is a card you see in one game in six.