How To: Gaming
THE HOW TO CO. — EDITION 10
● REGION 01 · TRADING CARDS — CHAPTER 02
five colors, endless decks.
The first trading card game — and still the deepest. It all comes down to five colors and how you bend them. Learn the plane, choose a format, chase the mythic.
DOOR 01 · LEARN THE PLANE
Thirty years of history, explained from turn one. Lands, the stack, the mulligan — without the nine-hundred-page rulebook.
DOOR 02 · CHOOSE A FORMAT
Commander, Standard, Draft, Modern — Magic is really a dozen games wearing one name. Pick the table you want to sit at.
DOOR 03 · CHASE THE MYTHIC
Which sets are worth cracking, which cards hold value, and how to chase a mythic without lighting money on fire.
◆ MORE ESSAYS AS THIS CHAPTER GROWS.