How To: Gaming
THE HOW TO CO. — EDITION 10
● REGION 01 · TRADING CARDS — CHAPTER 07
A slab is a number, a wait, and a resale multiple — and half the cards people send should never go. Three routes. Take them in order.
DECIDE → SUBMIT → COMPARE. PICK WHERE YOU ARE.
ROUTE 01 · DECIDE
Run the break-even before you spend a cent. Most cards fail it — and that's the answer.
ROUTE 02 · SUBMIT
The name that moves resale most — and the tiers, timing, and pricing that come with it.
ROUTE 03 · COMPARE
Sometimes CGC, Beckett, or TAG is the smarter send. Here's when the other slab wins.