HowTo Network emblem How To: Gaming THE HOW TO CO. — EDITION 10
An enormous scarred door at the bottom of a ruined stair, its iron lock cold and closed, a torch burning in a bracket on either side and a dropped shield leaning against it.
PATH 01 — THE SEALED DOOR

THE FIGHT YOU KEEP LOSING
already told you why.

Nothing here opens all at once. Turn as few wards as you need and leave the rest shut.

3 READS9 WARDSWORDS BY POPPYNO ENDING BEHIND ANY OF THEM

You want to be told, and you want to have beaten it. Both wishes cannot be answered at full volume.

A huge iron lock mechanism close up on the sealed door, three heavy wards visible in the plate and none of them turned.
IWARD I — A NUDGEOne question back at you. Usually enough.
IIWARD II — A HINTThe mechanic named. Not the inputs, not the order.
IIIWARD III — THE ANSWERSaid plainly, and stopped there.
READING THE FIGHT I THE FLOOR REMEMBERS
A scarred stone floor in a torchlit ruin, gouged in long overlapping arcs by something heavy that swung the same way many times.

It has a vocabulary, and it is shorter than you think.

A fight you keep losing feels enormous while you are inside it. Written down, it is four or five moves — and one of them you have never survived on purpose, only by accident, in a way you could not repeat. Whatever gouged this floor only knows how to swing in an arc.

COUNT THE MOVESNAME THE OPENERSTHE ONE YOU NEVER SEE

You have lost this fight nine times. What is the first thing to change?

I WARD I — A NUDGE ◆ TURN IT◆ TURNED — SHUT IT AGAIN
II WARD II — A HINT ◆ TURN IT◆ TURNED — SHUT IT AGAIN
III WARD III — THE ANSWER ◆ TURN IT◆ TURNED — SHUT IT AGAIN
Two torches burning in wall brackets either side of a lit doorway, their light overlapping across the stone between them.
TWO TORCHES  ·  ONE FLOOR

Where two lights overlap you cannot say which one you are standing in. Losing feels identical whichever cause it is.

THREE KINDS OF STUCK II WHERE THE LIGHTS OVERLAP

Three problems that all feel like being bad at the game.

Every loss reads as personal failure while it is happening, which is why people answer all three of these the same way and only one of them improves. Ninety seconds of diagnosis is worth twenty more attempts.

01EXECUTIONYou know what to do and your hands arrive late.Repetition fixes it. Shopping does not.
02PREPARATIONYou knew, and walked in without the answer to it.A trip back fixes it. Another attempt never will.
03THE BUILDYou did it right, on time, and it barely mattered.Fixed somewhere else. Not a character flaw.

How do you tell which one you have, without twenty more attempts?

I WARD I — A NUDGE ◆ TURN IT◆ TURNED — SHUT IT AGAIN
II WARD II — A HINT ◆ TURN IT◆ TURNED — SHUT IT AGAIN
III WARD III — THE ANSWER ◆ TURN IT◆ TURNED — SHUT IT AGAIN
GETTING UNSTUCK III THE SMALLEST QUESTION

You are going to look it up. Do it on purpose.

There is no honour in bouncing off the same wall for a week, and no shame in reading. There is a way of reading that costs you the fight and not the story — and a way that quietly costs you both before you have clicked anything.

What do you type, and where do you stop reading?

I WARD I — A NUDGE ◆ TURN IT◆ TURNED — SHUT IT AGAIN
II WARD II — A HINT ◆ TURN IT◆ TURNED — SHUT IT AGAIN
III WARD III — THE ANSWER ◆ TURN IT◆ TURNED — SHUT IT AGAIN
The great door seen from far back down the hall, small and lit between two rows of braziers.

From back here it is small, and lit, and still shut.
Nothing about it changed.

Quest Log

GUIDES BEING WRITTEN FOR THIS PATH
01How to Read a Boss’s Openers Without Dying to Learn ThemQUEST PENDING
02How to Tell an Execution Problem From a Gear ProblemQUEST PENDING
03How to Use a Throwaway Attempt ProperlyQUEST PENDING
04How to Search for a Fight Without Finding the EndingQUEST PENDING
05How to Know When a Fight Is Not Meant for You YetQUEST PENDING
06How to Come Back to a Fight After a Week AwayQUEST PENDING
A dented round shield lying face up on wet flagstones at the foot of the door, torchlight raking across its scarred boss.

“Somebody put that shield down exactly where you are standing — that is not a warning, it is company. I have never beaten a fight by getting angrier at it. I have beaten plenty by going away, writing down what the thing actually does, and coming back bored.”

POPPY — CONTRIBUTOR PROFILE · HOME REGIONS: VIDEO & COLLECTIBLES