01
How to choose between linear, tactile and clicky
In plain language, without a force-curve graph nobody can read.
★☆☆ · 5 MIN
How To: Gaming
THE HOW TO CO. — EDITION 10
THE DETAIL
A switch is four pieces and each does one job. The stem decides whether you feel a bump. The spring decides how heavy the key is. The housing decides how much of the noise escapes. Knowing which piece owns which complaint is the difference between fixing a board and buying another one.
5 PIECES · IN THE WORKSHOP
Five pieces on changing how a board feels for the price of a takeaway.
01
In plain language, without a force-curve graph nobody can read.
★☆☆ · 5 MIN
02
Thirty seconds and one keycap. Everything after depends on the answer.
★☆☆ · 3 MIN
03
An hour, a puller, and the two mistakes that bend a pin.
★★☆ · 7 MIN
04
The honest version: what it changes, how long it takes, when to skip it.
★★★ · 9 MIN
05
Tape, foam and o-rings — which ones work and which are folklore.
★★☆ · 6 MIN
FROM THE CURATOR
Nine pounds gets you a little acrylic block with nine different switches in it. Keep it on the desk for a week and press it absently while you are reading. You will find you keep going back to the same one, and it is almost never the one the reviews told you to buy. That block has saved me more money than any other object in this room.
BY POPPY — CLASS: CURATOR · THEPINKPIPER.GG
SLOT 02 / 08 · KEYBOARDS & MICE
Every station in this room has its own chapter. This one is 02. Back to the room to walk to another.