HowTo Network emblem How To: Gaming THE HOW TO CO. — EDITION 10
EXHIBIT LABEL — PLUSH SHELF 03 · CASE 03

Game & anime plush and the tag that licenses it.

Three arrangements share this case — licensed and sold, licensed and won, and neither. The face is drawn from the same reference art in all three, which is exactly why it settles nothing.

LICENCE MARK
Named on the tag, not the art
PRIZE PLUSH
Won in arcades, never sold
SIZE CLASSES
Prize · standard · jumbo

Three arrangements, one shelf.

THE INTRODUCTION

Official, prize, bootleg. Told apart by the tag, the build and the scale — never by the face.

Every soft toy in this case was made under one of three arrangements, and none of them is visible from the front. A retail line is licensed and sold. A prize line is licensed and won. A bootleg is neither, and it works from the same reference art as the other two. That is why the face decides nothing: it is the one part everybody has, and the one part every listing photograph shows.

The prize lines are the largest group here and the one collectors outside Japan meet last. They are made for crane machines, shipped to arcades, and marked as not for retail sale — genuine licensed goods that were simply never given a price. They are also built to an arcade's margin. Flatter fill, longer stitch, less work in a face than the retail figure of the same character gets. A prize plush sitting in a shop is a resale, not a fake, and it should not be priced as though the machine were the rarity.

What a bootleg cannot afford is everything behind the artwork. Tag stock runs thin and the print on it sits slightly out of register. The licence line is vague, or names a company that does not exist, or is missing entirely. Stitch density drops around the eyes and mouth, which is where a licensed factory spends its time, and the dye lot drifts off the character's own colours by enough that one honest side-by-side photograph ends the argument.

Size is the third thing, and the one a photograph destroys outright. Lines do not run at a height somebody picked per character — they run at fixed classes, and the classes repeat across the whole line. Cropped to a phone screen a prize and a jumbo are the same object. Set against a real scale they are not remotely the same purchase.

THE LICENCE LINE · SEWN IN, NOT PRINTED ON

The size ladder, drawn to scale.

THE DETAIL

One invented character, three class heights, one centimetre axis. This is the fact a listing photograph cannot carry: every plush ever posted online is cropped to the same width, and a jumbo is very nearly three of the prize you were comparing it against.

SIZE LADDER · TRUE RELATIVE SCALE PLUSH · SHELF 03 · CASE 03 0 10 20 30 40 50 CM PRIZE 18 CM · CRANE MACHINE STANDARD 30 CM · RETAIL LINE JUMBO 50 CM · BIG PRIZE HEIGHTS AS LISTED BY THE MAKER 18 : 30 : 50 · ONE CHARACTER
SIZE LADDER · TRUE SCALE 0 10 20 30 40 50 CM PRIZE 18 CM STANDARD 30 CM JUMBO 50 CM PRIZE 18 CM · CRANE MACHINE STANDARD 30 CM · RETAIL LINE JUMBO 50 CM · BIG PRIZE HEIGHTS AS LISTED BY THE MAKER

What the tag has to say.

FOUR CHECKS · IN ORDER

A licensed factory pays for the right to sew the character and then prints the proof on four millimetres of satin. Read it in this order — cheapest thing to fake last.

THE SWING TAG · TURNED OVER, WHERE IT MATTERS
TAG STOCK
Licensed tags are printed on heavy coated card and woven satin. Thin uncoated card, a soft edge, or a tag that has clearly been cut from a sheet is the first thing to notice and the last thing a copy bothers to get right.
THE LICENCE LINE
Somewhere on the tag a real line names the rights holder, the maker and the market. Vague wording, a company that returns nothing when searched, or no line at all is the answer on its own.
PRINT REGISTRATION
Hold the tag to the light. On a licensed run the coloured layers sit on top of each other; on a copy they sit a fraction apart, and the type carries a coloured ghost along one edge.
STITCH DENSITY
Then put the tag down and look at the face. Eyes and mouth are where a licensed factory spends its stitches, and where a copy saves them — sparse, loose, and pulling the fabric out of shape around the corners.

Reads for this case.

5 PIECES · IN THE ARCHIVE

The archive behind this label. Titles are set and the pieces are being written — nothing here links yet, because a label pointing at an empty case is worse than a label that says wait.

01

How to tell a licensed plush from a bootleg in one photo

What to ask a seller to photograph, and the two frames that end the question before money moves.

BY POPPY · 6 MIN

02

How to read a Japanese prize plush tag

The not-for-sale marking, the maker line and the run date — and which of the three actually matters.

BY IRIS · 5 MIN

03

How to buy prize plush from abroad without overpaying

What a machine-won toy is worth once shipping is on it, and the point where a proxy stops being cheap.

BY IRIS · 7 MIN

04

How to match a plush to the size class a line runs

Reading a listing back to its class height, and why a measurement in the photo means nothing without one.

BY POPPY · 4 MIN

05

How to spot a reissue that is not a fake

A re-run is a licensed run. The tell is the tag date, not the stitching — and the price should say so.

BY POPPY · 5 MIN

THE REST OF THIS SHELF

Cleaning & Care VISIT →Rare & Limited VISIT →

BACK TO PLUSH →

You are here.

SHELF 03 / 07 · PLUSH · CASE 03 / 03

01 02 YOU ARE HERE 03 04 05 06 07 PLUSH. CASE 01 CLEANING · CASE 02 RARE & LIMITED · CASE 03 GAME & ANIME
01 02 03 04 05 06 07 PLUSH. CASE 03 OF 03 · GAME & ANIME

Every chapter in this region is a bay on this wall. Plush is bay 03, and this page is the third of its three cases: shelf 03, case 03. Back to the wall to walk the rest.