How To: Gaming
THE HOW TO CO. — EDITION 10
Nobody’s first hour goes well. It is a first hour — that is the whole of the job description.
Set the chair before the character. Volume down two notches. Subtitles on, whatever you think you think about subtitles. Something to drink within arm’s reach. You are about to spend an hour learning a language, and every one of those is a small kindness to the person doing the learning.
Press everything once, badly. The first ten minutes are not for playing well. They are for finding out which button does the thing, and the quickest way to learn that is to do all of them in the wrong order somewhere nothing is trying to kill you. Miss. Miss again. The post does not mind.
The heaviness is not the game. Half an hour in, the controls will feel like somebody else’s coat. That is not a fault and it is not you — it is the ordinary gap between a hand and a habit, and it closes on its own. Leave the map. Leave the bundle unopened. Nothing is broken and nothing needs fixing yet.
The moment it starts repeating itself it has finished teaching and begun filling time. Whatever it had left to show you takes about ten minutes to pick up by simply playing, which is the thing you came here to do.
An hour is a whole hour. You do not owe it a second one.
Everything above this bend will still be there tomorrow, and the day after that. Nothing up the road expires.
“I have quit more tutorials than I have finished. The ones I finished were not better ones — I just happened to have the whole afternoon.”
Poppy plays the first hour of everything and the second hour of almost nothing, and considers that a fair way to spend an evening.